A regra de 2 minutos para Core Keeper Gameplay
I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.
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It all shapes up into a very inviting experience that teases dense design layers down the road. Even in early access, these feel like the raw materials of a multiplayer survival sim that will draw an enduring audience. I can’t wait to see how it keeps growing.
Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.
It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.
Cartography Table - interacting stores mapping save data for that world, to share between multiple players or different characters.
Fighting igneous slime boss is one of the most frustrating fights I've ever experienced in any video game in my entire life. I made burn proof food, but between random fire moths that keep spawning and the bosses attacks, it becomes a bullet hell fight.
This requires highly optimised play, making use of all the best available gear, consumables and skill tree talents. Or an extreme degree of caution and cheesing the bosses.
Personally I'm recommending the game for solo players (pelo personal experience with multiplayer yet). I enjoyed it a Core Keeper Gameplay lot, I found it quite polished for an Early Access game, and with more contet coming, it's bound to get even better.
Generally speaking, it's a good idea to place your base near the Core. The Core has a Waypoint which can teleport you to other areas, and crafting your own Waypoints and Portals is expensive.
And I've got a nice dirt patch where I can plunk down seeds, I dug a long trench from a pond all the way to my base so I can fill my watering can without having to venture out, and I've even got a patch of rock set up to grow my new carrots (they're actually called carrocks, since they only grow on rock). Rather than giving you recipes and telling you what ingredients you need, you just take two ingredients—any two ingredients, even two of the same ingredient—throw them in the pot, and see what comes out.
With all these new Explorers navigating the underground, we wanted to give you a little re-cap on seasonal events in Core Keeper. Seasonal events are themed events that activate in-game at certain times of year!
Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.